gl renderer: Render everyhing according to MV scale
authorTimm Bäder <mail@baedert.org>
Wed, 11 Apr 2018 09:20:50 +0000 (11:20 +0200)
committerTimm Bäder <mail@baedert.org>
Wed, 11 Apr 2018 13:31:22 +0000 (15:31 +0200)
commitd7af16c8e421ffb151d8a5330d69827fc6778fe5
tree0d24e2901cce6abb82b8ca2a5c7c0a4e1f3b2999
parentcc66b50dcd2c9a0996d59e4c5b9d125dfd8d30f8
gl renderer: Render everyhing according to MV scale

And not the surface's scale factor. This way the magnifier works.
gsk/gl/gskglrenderer.c
gsk/gl/gskglrenderops.c
gsk/gl/gskglrenderopsprivate.h
testsuite/gsk/gl/cross_fade_transformed.gl.png